Alfeth El-Endar

A Dalish elf on a quest to find his missing clan

Description:

LEVEL TWO

XP: 4100

Class: Rogue
Weapons Classes: Bows, Brawling, Light Blades, Staves

HP: 35 | Speed: 14 | Defense: 13 | Armor: 4

Stats:

  • Communication: 1
  • Constitution: 1
  • Cunning: 3
    • Focus: Cultural Lore +2
  • Dexterity: 2
    • Focus: Bows +2 attack roll
  • Magic: 2
  • Perception: 2
    • Focus: Seeing +2
  • Strength: 1
  • Willpower: 4
    • Focus: Courage +2

Weapons:

  • 10 Throwing Knives (+2 attack roll | 1d6 + 1 + Str)
  • Quarterstaff (+2 attack roll | 1d6 + 1 + Str)
  • Magic Dagger (+2 attack roll | 1d6 + 4 + Str | Ice Damage)

Class Powers:

  • Backstab (+2 attack roll | 1d6)
  • Rogues’s Armor
  • Pierce Armor Stunt = 1 SP

Talents:

  • Contacts

Languages:

  • Elven
  • Trade Tongue

Equipment & Money:

  • Backpack
  • Traveler’s garb
  • Water skin
  • Light leather armor
  • Flint and steel
  • 20 yards rope
  • Bedroll
  • Stone amulet (+1 defense)
  • Light leather helmet (+1 armor)
  • 3 healing poultices

7 GP | 0 SP | 7 CP

Bio:

Alfeth El-Endar
Dalish Elf
Rogue
Male
77 years ≈ 28 human years

Clan History

Following the violent persecution known to the Chantry as the Second Exalted March, the clan El-Endar fled back to the Brecilian Forest in Ferelden, where they lived peacefully for an age. Eventually, war returned to the forest, and the El-Endar fled once more. They became, like so many Dalish clans, a nomadic tribe.

Ages passed. The El-Endar heard whisperings of a Dalish refuge secreted away in the northern forests of Orlais, and embarked on a hopeful pilgrimage. The Frostback Mountains are perilous at the best of times, but an unexpected late-spring blizzard proved to be disastrous. Many were killed, and the surviving were divided by an avalanche. Most of the El-Endar, including their keeper Theren, found themselves on the western slopes, unsure whether the others had been killed or trapped on the east side of the mountain. Theren and the other elders decided it was too treacherous to go back for them, and the El-Endar continued westward.

The Orlesian forest refuge never existed, or they never found it. Instead, the El-Endar continued their nomadic lives in Orlais and the Anderfels, and lived thus through the Storm and Blessed Ages. The memory of the clansmen left in the mountains was never lost, and many believe that the so-called Eastern Clan may survive to this day.

Personal History

Alfeth chose to spend most of his long childhood alone in the wilderness, which developed in him a boldness and cunning that made him the clan’s premier hunter. He provided for the El-Endar through even the hardest of winters, and for this he was greatly loved by them. He credited his skill to the goddess of the hunt, Andruil, to whom he was highly devoted.

At the age of 75, Alfeth told his tribe that he had felt a calling to find the Eastern Clan and at last reunite the El-Endar. Many of his clansmen tried to persuade him to stay, but he would not be dissuaded, and with the keeper’s blessing, he resolved to follow the path he was called to.

Alfeth presented his bow and arrow to his young cousin Elial, and blessed her in the name of Andruil, making her head of the hunt. He packed a small knife, a bedroll, and a waterskin, and set on his way. He knew he would find the Eastern Clan. He wondered if he would ever see his family again.

Religious Devotion

Alfeth is devoted to Andruil, the elven goddess of the hunt. She is also the creator of the Vir Tanadahl, or Way of Three Trees, to which many Dalish commit:

• The Vir Assan, or Way of the Arrow, “Fly straight and do not waver.”
• The Vir Bor’assan, or Way of the Bow, “Bend but never break.”
• The Vir Adahlen, or Way of the Forest, “Together we are stronger than the one.”

Beloved by Andruil are the hawk and the hare.

Goals and other information

Alfeth’s short-term goals are to find the Eastern Clan, and to reunite them with the El-Endar. In the time since leaving his clan, he has also developed the dream that so many Dalish have, of an elven homeland where all elves may live in peace, and where the Dalish may help reunite the City Elves with their heritage, language, and religion.

Since presenting his bow and arrow to Elial, Alfeth has forsworn archery until Andruil calls him back to it.

Contacts

  • Lisbeth, a barmaid from Mayfield who has taken a particular shining to Alfeth.
  • Keni, a trader from Gwaren to whom Alfeth gave helpful advice in trading with the Dalish.

Alfeth El-Endar

Dragon Age: Search for the Dalish dungeonmarm