Morwyn

A Chasind woman searching for the legendary Witch of the Wilds

Description:

LEVEL 2

HP: 35 | Speed: 14 | Defense: 14 | Armor: 3

Class: Rogue

STATS:

  • Communication: 1
  • Constitution: 2
  • Cunning: 2
  • Dexterity: 4
    • Focus: Traps +2
  • Magic: 0
  • Perception: 3
    • Focus: Searching +2
  • Strength: 2
    • Focus: Jumping +2
  • Willpower: 1

Weapons:

  • Short Sword (+2 attack roll | 1d6 + 1 + 2)
  • Long Bow (+4 attack roll | 1d6 + 3 + 3)

Class Powers & Spells:

  • Backstab (+2 attack roll | 1d6 + 1)
  • Trade tongue
  • Scouting
  • Piece armor = 1 stunt point

Equipment & Money

  • Backpack
  • Traveler’s garb
  • Water skin
  • Quiver
  • 99 arrow(s)
  • Lantern
  • 3 gold, 50 silver

Concept, Goals & Ties

  • Short-term goal: Scavenge for supplies for the tribe
  • Short-term goal: Obeying and honoring the shamaness and the gods (shamaness is Baba Zorya)
  • Long-term goal: Finding the Witches of the Wild
Bio:

Morwyn is a Chasind Wilder, one of the Ar Ulldaich, which is a raider for the tribe. She obeys the orders of her shamaness Baba Zorya, who provides insight into the will of the gods, but Morwyn’s larger goal is to find the Witches of the Wild.

She does not divulge much information about herself or her people.

Background: Chasind Wilder (Ar Ulldaich – raider)
Appearance: Twenty-one years old; tribal markings painted on her face; thin, wiry body; a few scratches, scrapes, and scars from raiding

Morwyn

Dragon Age: Search for the Dalish ladykrysis